> For the complete documentation index, see [llms.txt](https://robohero.gitbook.io/robohero-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://robohero.gitbook.io/robohero-wiki/command-center/gameplay/turns-system.md).

# Turns System

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RoboHero is turn-based strategic game. Players' turns follow one after the other.
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### Player Turn

During a player's turn, they have full control over their robot and drone, allowing them to perform various actions without the restrictions of separate phases. All available actions can be executed in any order, providing flexibility in gameplay strategy.

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**During a turn, players can:**

* **Move the drone** and position it strategically on the battlefield.
* **Move the robot** across the hexagonal grid to gain a tactical advantage.
* **Use support or defensive skills** to protect or enhance their robot and drone.
* **Acquire buildings** on the map
* **Use offensive skills** to attack opponents or drones.
* **Engage the opponent** in direct combat from the current position.
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Each action during the turn consumes energy, and players must manage their energy levels carefully to maximize their effectiveness in battle.

[← Back to Gameplay](/robohero-wiki/command-center/gameplay.md)
